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Crucible of Xes - build 1.0.1


Hi, just released a new build of the game!

I know it's been a while, but that's mostly due to the fact that I switched programs. As a result you'll notice, if you've played the first version, that there isn't a lot of new content, but I still tried some new stuff here and there. Here's the changelog:


- moved to Twine
- changed name from "Trial of Xes" to "Crucible of Xes"
- changed font from "JimNightshade" to "Cardo"
- added player "fullness" mechanic
- added a new location to 01_darkForest: "path"
- added "?" for spell explanations
- completely reworked the internal structure: in the first version the elements referring to the enemy were hard-baked in the main code of the fight, which would have made it very difficult later on to add more enemies or variants. Each fight now relies on the same "framework" that is independant of the enemy you are facing, and each step calls a particular passage depending on the action or the enemy
- started adding some branches in the story for variation (you will find it if you are knocked down)


--- Planned changes & additions ---

- "vocabulary" system where key words (werewolf, cum, cock...) would be replaced by a variable that generates a synonym every time a new passage is entered, making it easier to add slightly more variety in the text (the challenge is going to be making sure it sounds natural in every instance)
- more text/story variants and branching paths
- start working on the second portal
- maybe add a new spell for each class (+ a particular quest to unlock it?)

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