Hiatus? idk but the game needs a full revamp anyways


Hi, long time no see! Also happy new year lol

I was sharing some stuff about the game on the Discord server (which you should totally join) and figured I should post that stuff here as well:

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"yeah, the plan for now was to get the second portal working (still kobolds), and later down the line many more characters

the thing is (and the main reason I haven't been talking a lot about the game), I'm finding it's really difficult adding new scenes to the game. I was trying a "modular" approach where the game follows a base structure (which I wanted to get working with one fight before adding a new scene), which would let me add more content in the future bit by bit

but with little surprise coming from my first game in this engine: the code is a mess, adding a new scene creates countless bugs and I kinda got overrun by them

I've been thinking about what to do next about this, and I think doing a full revamp of the game (as in start from scratch) is the best option, now that I know exactly what I want and how I want it

And maybe making the base mechanics even simpler, to leave more room for actual storytelling rather than half the gameplay depending on stats & stuff

I can't tell how long that will take, as I do all this stuff in my free time (which I don't have a ton of already), but I'm not abandoning it, as I believe it could become a very cool game!"

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So yeah, as I said above, I'm not abandoning it, but as it stands I don't think continuing to work on the game is the best thing to do. I feel like it'll just get more and more complicated as time goes, and I'd much rather start from scratch with a very clear objective, that I can pursue from the start.

So don't treat this as a "game cancelled" or a "hiatus",  but more like a "ok the next version will be out in a liiiiiitle while longer", ok?

Hope you understand this, and thank you for reading this little announcement/update thingy. I'll see you later <3

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